![]() ![]() If i can solve this issue with my keys (prod.keys have 120 of them, extracted twice with Hekate and Lockpick to make sure) maybe i can progress on my experimenting. If you cannot move forward and it seems that you’ve tried everything, Spintires: MudRunner Mod might offer you unseen features which will make you overcome all kinds of obstacles. My bet right now is on extracting the NSP, modifying it, rebuild and install again. Each Spintires: MudRunner Mod is designed to solve particular problems and help to boost your chances to overcome boundaries. Also, the Switch version Media.zip have less files and Config.xml/common.cfg are totally different. ![]() It seems that the Switch version uses pre-rendered shaders - compare the extra files included in the Switch version: FxShaders, prebuild and textures_db_nx.bin (inside Switch's Media.zip) aren't available on PC. Properly extract the whole NSP, modify the Media.zip, rebuild and install it again: failed at extracting, hactool (and its variants) aren't accepting my keys! Using the LayeredFS, like described above. Maybe the v0 i have available is a pre-purchase version? Horizon OS asks for it, but doesn't allow the game to boot anyway. Install the game without the only update available (1.8GB). Extracting the default Media.zip into the LayeredFS and then applying the mod into these extracted folders, like how it's done on PC: nope, the game works as nothing had been done. Merging PC and Switch Media.zip: same results, broken graphics Using the Media.zip from the PC version: crashes the game ![]() But hey! The modded car is in the game - in a all-white version without sound, but there it is! Names aren't displaying correctly and the textures are broken. ![]()
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